Co-op stealth · 1–4 burglars

Case it.
Grab it.
Make the van.

Every store here was built by a player in the in-game maker, and every one of them was cleared by its maker before it went up. Pick a blueprint, round up your crew, and find out how good their security really is.

–stages up
–makers
–heists run
–clean getaways

The job board

Blueprints

Hall of infamy

Leaderboard

Legends

Burglar points and maker points added together.

    Top burglars

    Points for clearing other people's stages.

      Top makers

      Points when other crews play your stages.

        Burglar points

        Your first clear of each stage pays. The stage's grade sets the amount, and the grade comes from how many crews clear it.

        Maker points

        Only other players count. Your own runs and your own favourites earn nothing.

        The night shift

        How it works

        Case it

        Guards walk their beats and cameras sweep. Dogs track your scent. Crouch behind the shelving. Anything that sees you raises the alarm.

        Grab it

        The pricier it is, the heavier it is. A safe pays thirty times a box of cereal and carries like a fridge. Hit the quota before the clock runs out.

        Make the van

        Haul everything into the circle, get the whole crew in, and tell the driver to go. Only what's in the van gets paid.

        Build your own

        Paint walls and shelving, place guards and their routes, then set the clock and the quota. You have to clear your own stage before you can publish it.